For investors
A new category at the intersection of AI, movement & education.
PlayNect is building the operating system for physical learning — recurring software revenue, hardware moat, and globally scalable demand.

$340B
Global EdTech TAM
$78B
Active learning SAM
$6.2B
Initial SOM
40%+
Target gross margin
Massive market
Active learning is the fastest-growing segment of EdTech.
Vertical stack
Hardware + software + curriculum lock-in.
Global demand
International schools and therapy networks across 5 continents.
Defensible moat
Proprietary inference engine and inclusion library.
Revenue streams
Hardware. Subscription. Content.


01
Hardware
Sensor + projector packages, installed and serviced.
02
SaaS subscription
Per-room recurring license — the OS for the playground.
03
Content marketplace
Curated activity packs, pro therapy bundles, partner content.
Roadmap
Five-year expansion plan.
2025
Platform launch
MENA + India K-12 and special-needs networks.
2026
Scale
1000+ rooms live. Series B.
2027
Expand
EU + SEA, marketplace launch.
2028
Ecosystem
Open developer SDK.
2029
Global
Default infrastructure for active learning.
